I’m working on a 2d platformer-space game and though i’ve dealt with A* pathfinding before, I feel like it might not really be needed for this game?
The design is sort of like the Mario turtles where they walk along a platform and I know how to do this, make them turn around etc but I also want them to attack the player at a certain distance. Are there any sort of path finding ways of doing this? Of course I don’t want them to walk through walls etc but it seems pointless to implement A* for only left to right movement