No I’m not being obscene, it’s just the name of the game.
http://valhallawebdesign.com/Joakim/Java/4K/Balls/Balls.gif
Last year I created a few 4K games, and I was thinking that it would be nice to have a small “framework” for doing 4K games. I like the wiki page that Jbanes started up, and thought that it would be great to have a complete template to start with for making 4K games. So I created a game that comes complete with small startup screen w custom font, kbd input, timebased movement, pixel precision collision detection, score display and naturally it’s own particle system This game weights in at a hefty… drumroll… 1713 bytes.
I am not really into compression techniques and like the 4K compo because it is a great way to crank out games and test ideas without getting too carried away in month long planning of just the menu system and other annoying things So I challenge anyone to compress the final jar even further or to create additions to the code to make it even more worthy as a template for the wiki. Hopefully we can get even more ppl to take part in the 4K compo this way.
I used ProGuard, JoGa and BWFlate to create the final jar file.
Game Description:
Get the green balls while avoiding the red balls. Arrow keys to move. It’s as simple as that.
I am planing to add more features to the game when I am happy with the code as a good startingpoint for 4K games. I am thinking about real graphics, powerups (faster speed, slow down badies, change sizes, bullets, explode some badies and so on), sound, missiles. More ideas also welcome.
Now this post is larger than the game itself, so I better stop.