Hi guys and gals, first post so be gentle!
I have the requirement to model the movements of a ball across a 3d terrain.
I have the terrain in an extremely high resolution of data, which I currently (for testing purposes) have exported to create a surface (terrain) that is 20,000 polygons (triangles) in size. Its roughly 100 squares by 100 squares with each square made out of a pair of triangles.
The surface does not need to be in that layout, but as I say thats just testing at the moment whilst I find out the best structure.
I would like to simulate a ball rolling across this surface, and was wondering what peoples views are on either,
- using one of the 3d physics engines out there, and if so any recommendations for this function?
- simply calculating the angle of the polygon the ball is on and calculating the roll myself.
I am not scared of the maths involved in doing it myself, but if there is a simple library out there then simply for speed it makes sense to use that.
Id appreciate any feedback from the forum.
Dave