For the past couple days, I decided to re-code my high school computer science final. Its a real time strategy game about controlling the map. The rules:
-two or more teams
-each team starts out with equal number of players
-when a player dies, that player is sent to the team that killed him/her
-always a set amount of players. For instance, if there are 100 players at start, there will be 100 at the end. No one dies, they just switch teams.
Download the launcher, then click the update button in the launcher to download the game! Make sure the launcher and game files are in the same directory before running, though.
http://goo.gl/FDKQ6S
Note: See huge post made on 10/8/13 for latest changelog and other info!
Four Classes
-miners to gather resources and build
-scouts to look ahead for the enemy
-warriors for the heavy duty fighting
-engineers for designing new weapons and repairing structures/players
To Win
-capture a majority of the bases and kill all enemies
-have at least some research completed
-other things I’ll think of later!
Right now I have the basics set up, like the entity class, lighting and the camera. Lighting is affected by tiles such as stone, and will become darker faster. I have basic path finding setup and teams.
What I need to do
-all the AI
-win game situations
-terrain gen(Done)
-gui(25% done)
-(Maybe) multiplayer, it would be my first attempt(going to use Kryonet)
-saving and loading
-different types of levels(50% done)
-switch to spritesheets
-better fonts
Some screens:
Some placeholder graphics(the red and blue things are the placeholders for my entities. I want to keep the textures basic as I love that art style for games):
Very alpha main menu:
Lighting in the day:
Lighting in the dark:
Its a very alpha version of the game, but keep in mind this is the result of around 6 hours of coding. I just wanted to put it up here so I could get some feedback on my ideas! Plus, its fuel to keep coding when people talk about you
If anyone wants, I’ll upload the “game” and create an instruction manual because the key mappings are crazy. But, I am realistic, and I doubt many people would download it right now!
Other Notes
-game runs very smooth even on poor setups
-using LibGDX
-plan on coding this to the end!