Bad Sector

http://www.xehonk.de/projects/files/badsector/badsector.jnlp

Alternative controls (cursor instead of wasd):
http://www.xehonk.de/projects/files/badsector/badsector_cursor.jnlp

Controls:

  • wasd: movement
  • space: level transitions / restart
  • mouse: aiming and firing

Features

  • size: currently 4054 bytes
  • 5 levels at the moment

Tips:

  • keep shooting, you’ve got unlimited ammo :slight_smile:
  • tight places can be good to take cover, enemies dont spawn right next to you
  • enemies keep spawning, so dont try to camp
  • enemies spawn every 10 seconds, plan your moves accordingly

Awesome name! cough :smiley:

That round light thingy looks a lot better. Oh and I think its the first 4k game with pathfinding :slight_smile:

Impressive, but waaay to slow for my taste :slight_smile:
Enemies spawned almost within me though, no chance… a bit bothering :slight_smile:

EDIT: Inspired by Tapan Kaikki? :slight_smile:

great game!!

This year’s level is impressive, really.

i miss some kind of effect on critter dying, maybe some particles.

btw, isn’t too expensive to use a dialog?

[quote]EDIT: Inspired by Tapan Kaikki? Smiley
[/quote]
inspired by alien swarm actually (you should try it, if you didnt (ut mod))

[quote]Impressive, but waaay to slow for my taste Smiley
[/quote]
looks like my non-existing throttling is causing this… i’ll work on it :stuck_out_tongue:

Yes, very nice, nice pathfinding! Also ran kinda slow for me, and it would be nice to have more than one life…

Good job!

Very cool game.

[quote]Also ran kinda slow for me
[/quote]
try the new version… it should run a lot faster (if you have more than 500mhz ::))

Heh. It does run faster with 500mhz, too :stuck_out_tongue:

java.lang.NullPointerException
	at java.io.FilterInputStream.skip(Unknown Source)
	at G.<init>(Unknown Source)
	at G.main(Unknown Source)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at com.sun.javaws.Launcher.executeApplication(Unknown Source)
	at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
	at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
	at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
	at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
	at com.sun.javaws.Launcher.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)

Java 1.5 update 6.

I have in fact tried alien swarm. I see the resemblence… I think alien swarm might be inspired by Tapan Kaikki though, and that Tapan might be inspired by even older games :slight_smile:

there is very litle yet to invent in gaming… and inventing it is our task ;D

Those enemys sure suddenly come from all directions :slight_smile: Great game format, and the WASD movement/mouse aiming combination works nicely. I’m not sure about the ‘try again’ dialog. Could this be done using the main window? :wink:

Alan :slight_smile:

looks like you’re not the only one who didnt like those dialogs… removed
the nullpointerexception should be fixed as well (i hope)

Nice gameplay!

Except I kept pressing “s” to go “back” instead of “up”, so I ran into a lost of bugs when they came from below. :wink:

unplayable on a french keyboard…

move with right click as an option ?

Lilian

i uploaded a version that can be controlled with the cursor keys instead… maybe you want to try that one

yup it’s better.

Thanks

Lilian

Heh… I backed into the end of an alley and shot anything that came into it. I saw the bugs that spawned within my view circle and they’d spawn from the exact same location ever time.