Hi.
I’m currently doing a menu-system in Java2D, and I need to accommodate several resolutions, including 4:3, 16:9 and 16:10 resolutions. So, which is the best way to go?
- A background for each resolution? (many files; brute solution)
- Scaled instances of a background created for the maximum resolution of that ratio? (spacesaver, simpler, but maybe ugly)
- Try to compile each menu-background dynamically from several images (text, image of player or monster, whatever), making adjustments for each resolution
- Make a menu for each ratio at a fixed resolution, then change to the selected resolution when the player enters a level