Background Assistance

Hey
I am trying to create an environment for my aircraft war game. So the background should have mountains and hills. Can anyone provide me with an example class of a background so I can see how to go about designing mine.

Please don’t ask me to look in the flyingGuns example there are 414 classes if not more I get lost with what it is meant to be doing.

Thanks

Sorry that I don’t have a better advise than the FlyingGuns code, but maybe let me guide your focus to the following places in FlyingGuns:

This is the definition of the SkyBox geometry which is added to the scenegraph like that
(from TerrainGroup):

    
    /**
     * add a skybox
     */
    private void addSkyBox()
    {
        SkyBox box = new SkyBox( mBaseURL );
        
        Background bg = new Background( );
        bg.setApplicationBounds( Universe.GLOBAL_BOUNDS );
   
        bg.setGeometry( box );
        bg.setCollidable( false );
        bg.setPickable( false );
        this.addChild( bg );
    }

It’s really not difficult. Just the backgrounds geometry has to fit into a unit sphere! Thats important.