Avoid importing the same mesh into the scene?

Hi all,
I managed to import an object but i wish to reuse that MEsh for other instance object in my game… (As there are many of the same geometry mesh in the scene).

How can i do so without keep importing the same mesh into the scene?

Is your mesh saved within a display list? Then just call the display list.

When it is just an object, then don’t dispose it.

Or use the opengl instancing :slight_smile:

You can use vertex arrays, VBO, VAO, etc… to do that.