Hi all,
I managed to import an object but i wish to reuse that MEsh for other instance object in my game… (As there are many of the same geometry mesh in the scene).
How can i do so without keep importing the same mesh into the scene?
Hi all,
I managed to import an object but i wish to reuse that MEsh for other instance object in my game… (As there are many of the same geometry mesh in the scene).
How can i do so without keep importing the same mesh into the scene?
Is your mesh saved within a display list? Then just call the display list.
When it is just an object, then don’t dispose it.
Or use the opengl instancing 
You can use vertex arrays, VBO, VAO, etc… to do that.