AutoInvaders - LD34 Compo Entry

[h1]AutoInvaders[/h1]
AutoInvaders is my take on remaking the classic SpaceInvaders game to the concept of the theme ‘Two Buttons Controls’, and the only controls used are the two ALT keys. The left ALT key does fire, and the right ALT key spawns up the shield.

Being spending too much time on the graphics, I think there are still things that are not polished. I will be adding those elements after the compo.

This game requires Java 8 to run. OS/X users please use the OS/X build. If you download the Linux build, you can run it with java -XstartOnFirstThread -jar AutoInvaders.jar and it should work fine.

This game uses OpenGL 3.3, SilenceEngine 0.4.1b and LWJGL 3.


Windows | Mac OS X | Linux | GitHub | LD Entry Page

Cool! But I can’t play it currently. Only have OpenGL 3.0 and Java 7 support right now. Another computer here only has OpenGL 2.1 support. Yes yes, quite old Nvidia and Intel cards. :slight_smile:
It’s just sad that your demo requires OpenGL 3.3 and especially Java 8.
Judging from the images and the needed features (simply rendering textured quads) and performance (ten quads at max I guess), you can surely backport it to a very earlier OpenGL version and to Java 1.6 so that all people can play it, especially the people with only OpenGL 2.1 support, be it with crappy graphics cards or within a Virtual Machine and its crappy drivers.
If your engine does not allow you to do it, when you only use textured quads, then I’d change that engine. :slight_smile:

Works like a charm, also looks quite appealing, but… I wouldn’t pay for the soundtrack, let’s put it that way.

The graphics are very nice and the new screen effect is good.
To make the game more appealing you need to allow the ship to move where the player wants and get the aliens to move.
I also found the sound a little grating but I appreciate it’s close to original arcade games (try out bfxr or similar).