I have added that to my list! The “1 Mob w/ Event System.”
To start, the combat system itself won’t be too complex. The first mob I make will have it’s own event/attack’s. The order and times it does them may be random but overall, it will be pretty basic. I’m more going for a proof of concept rather than anything concrete while I’m in “alpha.”
Think of the event system found in things like RPG Maker, for example.
Update 7
I’ve added a somewhat crude attack animation for the pool cue melee weapon:
I’ve wrestled with this for a few days and almost decided to ‘scrap’ it for the first Alpha but I thought it too important not to at least give a fruitful attempt. This is probably as good as it’s gonna get with my current art skills ^^
Settings
The settings now save to a file upon being edited. Currently fixing a few more bugs.