Trying to joint a body to the fixed frame, no collisions required. Following previous message, I’ve a little workaround, but not sure if it is valid to set the body id.
Is this permissible as a workaround until the next version of the API?
fixedBody = new Body(SimWorld.world);
SWIGTYPE_p_dBodyID jack = Ode.getBODYID_ZERO();
fixedBody.setId(jack);
Cheers,
Jack