So I recently had an idea, how what would it be like if multiplayer pong and
those popular brick breaking games had a child?
I answered this question with a weekend of programming and came up with
Atomic Blocks. Atomic Blocks is a multiplayer pong/brick breaker spin-off
with its own unique twist.
The Objective
The objective is to shrink your opponents paddle size to 0. Through
the use of Upgrades/Downgrades (powerups) that can be recieved
by breaking bricks in the center of the field.
Each player has his own ball. If you fail to rebound your own ball
then your paddle shrinks a little. If you accidentally rebound your
opponents ball, then your paddle shrinks a little.
That’s the gist of the current unfinished game. It is still deep into development
but I have a basic version of it working and figured I would try and get some
feedback on what I have so far.
Powerups/Upgrades do not do anything yet even though you will see them float down
the screen.
Controls
WASD - player 1
Arrow Keys - player 2
ESC - pause/bring up game menu (this menu is only here until I found a tutorial on making a menu system)
Developer Controls
F1 - Generate new map
0-9 (not numpad) - cycle through different coloring effects.