Hello Everyone
Ive got serious problem with performance under Windows with cards manufactured by ATI or MATROX?
Is there a glitch of some sort or it is just my code? Im using nehe FPSAnimator class as in Nehe example and it works splendid under Nvidia, but under ATI 9200 it stops and makes something about 1-2 fps the same under MATROXG400. It cant be too big to render problem becouse i put it into work on P500+GF2MX and it went well. On my Athlon2.5Ghz 512MB + GF5200 its a pure speed. (also under MATROX AND ATI cards- system usage goes very high - to 90-95% on NVIDIA… not). Ive read about problems with rendering in previous topics but dont get the idea how to repair it.
I used setVisible(true) before adding canvas so this is ok. My app is not fullscreen. Ah, and im using newest JOGL implementation.
Could someone help me becouse its n-th hour of fightning with my indolence of programming OpenGL in JAVA, and im close to shoot my head off… :-/
help:-)