ATI and textures

Anyone with an ATI (radeon 9700btw) able to load textures?

I’m trying to use the submitted NeHe lesson 6. It just comes up red.

Also, I tried the Lesson 26 (both through the webstart and through jbuilder) for the same result.

I’m moving from gl4java (if I can get the textures over… and tested for speed) but my ati radeon 9700 is SLOWER (by over 500%) then my geforce2mx. So I’m hoping there is just something wrong (or some ogl setup) in gl4java.

Last. Any of the developers using an ATI card… I’m really dissappointed with ATI and their opengl drivers. I always thought they where better for homebrew graphics… But man… the amount of crap that doesn’t work with it really is annoying me…

Thanks everyone! Off to test the rest of the nehe lessons on the ATI

Same class of Graphic processor here 9500 Pro (minus the 256bits memory interfce) and everything works just fine :slight_smile:
Using Catalyst 3.7 on Xp Home edition, try the ports located in the other thread dedicated to Nehe tutorials and let me know waht happens.

I’m running 98. I hope thats not the problem (the app I’m moving HAS to be on 98 since XP doesn’t have good multiple mice support)

I got most of them from that forum… All I’m getting is a red screen with a hatch pattern for lighting (on 7).

No exceptions at all. I’m about to swap this card back for my geforce2mx… But I really really want to get this working with ATI cards (because of an special hacked ATI 7000 that runs true arcade monitors)…

Thanks for any ideas or comments :slight_smile:

Jogl-Textures work with my Radeon 9600 but the card does cause quite some trouble generally.
Also I noticed that the mipmapping sometimes draws partly corrupted textures after I resized the window which holds the Jogl-Canvas.
This hasn’t been the case with a Geforce4 graphics card (but then Nividias OpenGL drivers are better than Ati’s.)

Anyway, do I have to use the reshape method of the Jogl render listener? So that it frees and binds textures again? Oh…

Not from what I’ve seen - Jogl will handle practically everything automajically. Textures don’t need any handling, and the viewport is set to the new canvas size for you (so if you’ve monkeying with the viewport you might want to re-set it here).

Thanks, good news, this is the way I understand Jogl, too. With Nvidia Geforce this worked perfectly.

Maybe I’ve found some OpenGL related ATI driver bug or such; I’ll have to investigate further.

Lilwolf: My development machine for the demos has a radeon 9200. The demos all run fine there.