I recently started rewriting an old gl4java engine I wrote. I had since moved from a 1ghz Geforce2mx up to a 2.1ghz Radeon9500/9700.
Well the performance in OpenGL dropped (by a 20th or so)
I was going to move to Jogl, but I’m having troubles with many of the demos also (so I’m assuming that the troubles are in the drivers… not the bindings)
I’m doing very very basic OpenGL stuff. Nothing weird or fancy. Is there specific opengl methods I should stay away from? It seems to be much worse with textures…
btw, does anyone in the ‘group’ use an ATI video card? Or is everyone here NVidia only?
The trouble I have is that application I’m writing is for controlling hacked arcade machines. And the only main video card that works with true arcade monitors is a special radeon 7000… So I’m kinda stuck with it.
I REALLY don’t want to move to java3d… (or heaven forbid… D3D…). Is there anything I can do?
btw, I am 100% willing to move to Jogl if it will fix anything.