Ah, don’t mind, don’t do it for me …
I can play SubSpace as well :
Ah, don’t mind, don’t do it for me …
I can play SubSpace as well :
Hey,
New web site is up, with some background info and the start of some race info. Version 0.2 is imminant and supports the MMO game including interstellar travel… woo hoo!. I’ll just have to find somewhere to host it.
http://www.newdawnsoftware.com/astroprime
Kev
Ehm - what happened to the webstart demo??
Disappeared into the mists of time I’d assumed no one was trying it, so I took it down…
If anyone actually does use it, I can stick it back up… but its very much the old style of things.
Kev
[quote]If anyone actually does use it…
[/quote]
I did. When given the choice I use WebStart. I never even consider the other options.
Ah no, I meant the old version of the code. As and when there is a releaseable version of the new code it will be available via WebStart.
Kev
Ah good - I feel that one of Javas biggest strength is that you can deploy early and let the thing grow while it is already played…
would love to play test this. you going to put it back up any time soon? Has this beomce DarkVoid?(you may have already stated this, and I missed it)
Fraid not, the problem was moving to MMO, its a massive undertaking, and not for a sole developer like me Maybe one day I’ll go back to Astroprime but I doubt it.
DarkVoid, http://darkvoid.newdawnsoftware.com, is a game that has been in progress for some time by Endolf. As far as I know its not playable as yet but incorporates the same Multiplayer Elite theme but in 3D.
Kev
Perhaps too much time spent coding “Martian Madness”…
Oops, did I let the secret out?
Stumbled upon it last night while looking for your JNLP tutorial. Looks like it’s gonna be a good one
Damn you! Wasn’t going to post here until I got a bit futher along (i.e. some game play)… for those interested:
http://www.newdawnsoftware.com/martian
I’ll start a topic when its ready. Well this is my attempt at a game that I can complete based on a solo developer.
Kev
Mac OSX, JDK1.4.2_01
java.lang.UnsatisfiedLinkError: /Users/jeffkesselman/Desktop/martianmadness/mm/libjogl.jnilib:
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1560)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1485)
at java.lang.Runtime.loadLibrary0(Runtime.java:788)
at java.lang.System.loadLibrary(System.java:834)
at net.java.games.jogl.impl.NativeLibLoader.(NativeLibLoader.java:48)
at net.java.games.jogl.impl.GLContext.(GLContext.java:51)
at net.java.games.jogl.impl.macosx.MacOSXGLContextFactory.createGLContext(MacOSXGLContextFactory.java:49)
at net.java.games.jogl.GLCanvas.(GLCanvas.java:70)
at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:94)
at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:80)
at com.xith3d.render.jogl.CanvasPeerImpl.(CanvasPeerImpl.java:106)
at com.xith3d.render.jogl.RenderPeerImpl.makeCanvas(RenderPeerImpl.java:102)
at org.newdawn.martian.client.Renderer.(Renderer.java:53)
at org.newdawn.martian.client.Game.(Game.java:42)
at org.newdawn.martian.client.Game.main(Game.java:127)
Not sure why its doing that, I do see a file called libjogl.jnilib
Eek, swpalmer where are ya?!
Its been tested a couple of times of MacOS X so should be working.
Could it be a java.library.path thing… e.g. … -Djava.library.path=.
Kev
Just ran the updater to get the latest stuff… and it runs fine for me.
I’m using the same version of Java as Jeff I think (1.4.2 DP1), on OS X 10.3.1
I think I might be using the Nov 8 build of JOGL from
http://homepage.mac.com/gziemski/projects/
I have it installed in ~/Library/Java/Extensions
I also have the Java 3d and JAI developer previews installed
I start it with java -jar martian.jar
I just renamed the jogl files in the zip to be sure that the one in my Extensions folder is being used and it is still working.
Well that isn’t it, I just renamed stuff the other way around to force the jogl from your zip to be used - it still runs, but the display flickers a lot.
I give up… “Works for me.”