Astrofirm

You mean like this?

http://zippy.gfycat.com/ScaryNegativeAoudad.gif

I know it’s hard to see in the gif but only a little amount of light bleeds through solid walls. It took about 2 minutes to implement and is tweak-able meaning I can adjust how much light bleeds :slight_smile:

You can see it a bit better here:

Notice how the colors remain in their own section and no light bleeds into the bottom two sections

Got bored and made this in Astrofirm:

http://i.imgur.com/CksO6pm.png

Ok, so here is a better comparison between the old lighting algorithm and the algorithm after about 10 more lines of code:

Old:

http://i.imgur.com/J6YtPzz.png

New:

http://i.imgur.com/BEeYIHv.png

Same exact scene. (color light change because of some code i forgot to remove)

Sorry for the post spam but this will be the last one for a while :point:

New Video!!! Please like and favorite the vid. It would mean a lot

Z35s8ZJSIMM

Changes (since last dev log):

  • new Gui skins and features include text field and side panels
  • Enhanced lighting to mind solid blocks
  • AI improvements
  • Save Slots and Loading
  • Many Bug Fixes
  • Some performance improvements

Hardcore Parkour!

http://zippy.gfycat.com/FriendlyShorttermGourami.gif

(Yep this is still a thing :P)

Looks pretty fun :slight_smile:
Great work.
When do you think it’ll be complete?

Honestly, I have no idea. Anywhere between late this year to summer next year. This is because I don’t have a lot of time to code since this is my Junior year in High School which is very demanding. I’m on fall break right now so expect more updates this week but once this week is over, updates will slow down. :emo:

However, I may release a demo sometime this week if I can polish out some mechanics so be prepared for that. :point:

Btw, I will be posting smaller updates more frequently on the Blog and reserve this post for larger news. So if you want to stay constantly in the know, please follow --> Astrofirm Blog 8)