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UPDATE After some time of reconsidering I made the decision to change the game concept. The idea to the big, persistent, MMO style game still lies around, but will be put aside for now. It is merely due to the fact, that this would be a big experiment in game design for me and there are too many unclear parameter for the first attempt to really release a game. It would need too much playtesting in advance to decide if in the end it is any fun. I will save this experiment for later.
So I decided to change the style a bit to an action RTS. That means no more persistant universe. A game has then a very well defined starting and ending point - which is a good thing In the beginning you have to pair up with another player (or find multiple players in team-play mode) in the lobby and then start the game. One round is played and score points are awarded afterwards.
Asteroid Fight is an action real-time strategy game with an higher emphasis on base building than other popular games in this genre. You start on one side of the map and try to eliminate your opponent by building strong bases and units. Every unit you can buy or build is manually controllable!
Go to Asteroid Fight for more information and a dev-blog!
Some core features are:
[]earn credits []use the credits to buy new technology and units at space ports[]upgrade your personal spacecraft[]manually control every unit you can buy or build![*]build bases to gain safe ground
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Project image
http://www.asteroidfight.com/wp-content/uploads/sites/4/2014/09/Projektbild.jpg
Destroyer attacking alien asteroid
Civilians defending themselves
Alien “beast” ship got destroyed
Used technologies include:
- LWJGL
- Slick2D
- Spring
- Maven
- Netty
Estimated release date: end of 2014
Estimated begin of closed alpha tests: end of september
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