Assault on the Necrospire

Assault on the Necrospire has been my labour of love for the past half a year or so. My idea was to make a roguelike that had the loot / stat system of an ARPG which would allow players to make the build they wanted out of the loot they found. Players can combine spells they find to produce different attack modifiers, as well as equip artifacts which grant them different usable abilities.

I’ve just launched on Greenlight and the feedback so far has been fairly good which has been a great morale boost. Here’s the trailer I made for the game (video editing isn’t my strong point unfortunately!)

I’m using libGDX if anyone’s wondering.

Gameplay screenshot

New enemy animation

The inventory screen

I’d love to get any comments, feedback or suggestions. I’m keen to start an open beta but I think I should hold off on it until the game is mostly content complete and balanced.

Here’s the greenlight link if anyone’s interested:
Greenlight page