Me and my newbie self are having trouble getting the lighting/shading to work in the ASE geometry loader from the tutorial. The demo works fine, but compiling the source on my own doesn’t (for me).
When I use all the source code from the tut, it loads the model and textures fine, but there’s no shading as it rotates. Am I wrong to assume I need to add a directional light for it to work (as well as shadows enabled in RenderOptions [or lighting?])? I tried that but had no success. Or does it happen automagically?
Maybe I’ve been staring at the screen too long. I have a headache. ???