Ascension - Multiplayer PvP Platformer

As with any on going developing game, there is bound to be updates.
Devlogs can be found here: Ascension Developer Blog
Release Changes can be found here: Ascension Release Info

Features
RPG-style Progression - Become more powerful as you defeat more players and level up!

  • Gain Stat Points and Skill Points as you level up.
  • Allocate Stat Points into 3 Primary Stats that has effects on 7 Secondary Stats.
  • Level up your choices of skills with Skill Points to unlock their full potential.

A variety of ways to change up your game!

  • 10-Player Arenas - Players are divided into 10 Tiers - Each Tier covers 10 levels 1-10, 11-20, etc up to level 100.
  • Diverse Skills - Choose up to 12 Skills for battle from 18 Active Skills divided into Weapon types and 12 Passive Skills.
  • Full Armory - 3 Weapon types and 9 Equipment types.
  • Equipment Upgrades - Gain powerful Tomes of Enhancements to enhance your equipment.
  • Item Drops - Defeat higher level players for higher level gear and Tome of Enhancements.
  • Balance - Regular skill adjustments to bring balance between skills.

System Requirements
Java 8 - Download
Current Release
Ascension Alpha 0.21.0 - 11 December 2016
Release Changes
Download for Windows
Download for MacOS

Past Releases
Ascension Alpha 0.20.2 - 1 September 2016
Ascension Alpha 0.20.1 - 23 August 2016
Ascension Alpha 0.20.0 - 15 August 2016
Ascension Alpha 0.19.0 - 4 August 2016

View the in-game server list browser to see available servers!

Development is on going. Which also means I develop it whenever I can since I work full time.
I’m looking to push updates maybe (bi?)weekly.
Depends on the pace I’m working at and what other features or changes need to be made.

Backlog
I’ve got some minor features in the backlog, though I may never ultimately implement them.
I also have some skill replacements in there, but again I may not actually put them in after reviewing their design.

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Ascension or Ascenion? Not trying to be an ass, but I really am curious which it’s supposed to be.

Game ran with no issues, except that there’s nobody on the us east server! I ended up running two instances of the game and creating two characters so I could farm myself for exp and get to level 2.

My only gripe was that it was really difficult timing the jump when I was at the edge of a platform.

Hahaha thanks for pointing that out. It’s Ascension. With all the spell checks I failed to check the title. :Facepalm:

EDIT: Fixed in the release.

I hope you face palmed your face so hard.

I hope you figure out how to keep your mouth shut :slight_smile:

@KenOfNZ keep up the great work! The video looks amazing. I love 2D brawlers, and I prefer them to 3D brawlers. 3D brawlers sacrifice fluid combat for stunning graphics. Also, the GUI in your game is superb :slight_smile:

Nobody was on :frowning:

Feels like I have to jump before getting to the edge of a platform in order to make it to the next one up and I wish I could move left/right while midair

@ShadedVertex Thanks!

@ndnwarrior15 Thanks for your feedback! What is your ping to the server? What region would you normally play multiplayer games in? Would allowing control of your movement midair be an improvement or a personal preference?

I deliberately chose to limit the movement in midair due to the nature of combat between the Bow vs Sword skillsets. The Sword skillset has a lot of freedom in mobility compared to Bow’s lock in place skills. By limiting movement in midair Bow players can punish poorly timed jumps.

My ping was 80’s and I’m in Utah.
I’ve always considered Super Smash Bros on the N64 to be the gold standard for these types of games and I even fired up the emulator to check that yes I can move midair. It’s not like it’s a whole lot of mobility but it is there.

Awesome 8), I’ll put in some changes for the next update to see how it will feel.

A tidbit in server load testing. 70 dummy player connections to a room.

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Version 0.19 has been released.

Gameplay Changes

  • Players can now control their direction in midair.
  • Map - Moved platforms slightly closer.
  • Fixed Firebrand burn damage missing one tick.
  • Magnetize pull time increased from 0.2s to 0.35s.

Client and server changes that do not affect gameplay are not shown.

Get it here: Ascension Alpha 0.19.0 - Windows/MacOS

Working on some enhancements to the ingame HUD as well some visual feedback when hitting something.

I’m hoping to push updates (bi?)weekly. Really depends on the pace that I’m working at.

Game looks cool :slight_smile: I like the skills!

https://github.com/kenofnz/AscensionInfo/raw/gh-pages/images/updates.png

0.20 Release Date
Some time next week possibly.

EXP in your HUD
You can now see your progress towards your next level in game!

Jump Changes
You no longer have a constant speed when changing direction in midair. Instead you will gradually change speed when you change direction.

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Visual Feedback on Hit
Some skills on impact will cause a minor shake to provide a stronger sense of feedback.

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Misc Changes
Although there aren’t many gameplay and visuals changes in this update, there are various changes to the backend for performance as well as many bugfixes.

0.20 update was pushed yesterday. Didn’t have the time to say anything. Well it’s here now! :persecutioncomplex:

Ascension 0.20 Update 1 is out. Throw around some emotes in the latest update!

http://www.gdunlimited.net/games/ascension/blog/12345/ascension-020-update-1--emote-away