Wow, i am asking a lot of question recently
But this one just want your opinion
I am using UDP and since it is not reliable i have to test for lag and dropped messages
it is in the vein of
if (rand.nextDouble() > .8)
ProcessPacket()
is 80 percent dropped packages too high
The reason i’m asking is because it works well under 50 percent but under 80 percent, sometimes the pings don’t get to server and client and they time out
Can i expect 80 percent dropped packets when i deploy my game because that would mean i will have to increase the timeout parameters