Yeah I dunno, something about this article just didn’t sit right with me. Maybe it’s the dumbed-down buzzfeed “pictures every other sentence” style.
But more than that, it’s the question: what else did anybody expect? What else would we want?
The “golden days” where “one person” could create a game, by today’s standards… they sucked. Only people who were really dedicated (as in, more dedicated than most of today’s programmers, probably including myself) could make a game. I mean really, if you had to learn how to program by manually copying machine language from a magazine, how many of us would have learned how to program?
Looking back on it, we only see the successes- and many of the successes he lists on his page were NOT done by a single person, but by relatively large teams! And that’s only the 1% of games that were worth remembering anyway. What about the other 99%? Go download an emulator and pick out the rom of a RANDOM (not one you remember) game. I’ll bet you an appreciation that it sucks, or was developed by an entire team of people.
So this “golden age” that’s being trumped up… it never really happened.
I will admit that it’s easier than ever to get into programming. But how can that be a bad thing as a whole?
It’s also easy to become an artist. Or a musician. The “starving artist” stereotype is just a symptom of how many people START pursuing these goals, and how few people sit at the top of the fame and success ladder. But does that mean that nobody should start learning how to play the guitar? Does that mean that nobody should start learning how to paint? Nope.
And it also doesn’t mean that people shouldn’t learn how to program, either.
Whenever this argument comes up, I picture how scribes must have reacted when more people started learning how to read and write. “Ugh, now that the commoners can read and write for themselves, my craft is so diluted with inanity!”