Article on v-sync and timing

The always hotly debated subject has been blessed with yet another article, written by Peter here at Turborilla.

It’s a bit different to many other articles in that it takes a more analytical approach, which is good because this issue should be settled early in a project.

Anyway, what do you think of it?

http://turborilla.com/developer-diary/timestepping.html

One of the described approaches really did wonders for Mad Skills Motocross, improving it immensely on slower computers.

(just want to say Mad Skills Motocross looks aces :slight_smile: I hope there’s loadsa bonuses for all sorts of stunting and crashing!)

Cas :slight_smile: