If there aren’t can someone at least tell me the minimum knowledge in physics I would need to simulate a missile traveling and striking a target and being intercepted.
I know I need Newton’s basic laws and kinetic energy but that’s as far as my knowledge goes. It’s been years since I’ve done physics.
BTW: The physics will be applied on a 2d renderer.
I’m making a real world simulation of a missile defense shield. I will do real world simulation of the patriot interceptor missiles then go further from there simulating Arrow and Arrow 2.
Starting off however it will be basic.