Ardor3D

Hi, did someone check Ardor3D and their current release?

I’m not sure if is the right place for this post, but did some has a feedback or comments about this engine?

Regards :wink:

It is planned to support even Androïd and it has a better support of JOGL than JMonkeyEngine 2.0 for the moment.

jME doesn’t use JOGL, I thought?

There’s a JOGL renderer, it’s just not supported or maintained very well.

Kev

:frowning: I do what I can, it is maintained and you know it, it is supported, lots of basic test cases work with it. There are a few remaining bugs in the JOGL renderer but it works fine.

Kevglass, you should read the wiki, especially the introduction :

[quote]jME was built to fulfill the lack of full-featured graphics engines written in Java. Using an abstraction layer, it allows any rendering system to be plugged in. Currently, both LWJGL and JOGL OpenGL bindings are supported.
[/quote]

I meant not supported very well - as in theres a lack of people who answer questions about it on the forums. (as in Support Request rather than Supported Feature)

I meant not maintained very well - as in there arn’t anywhere near as many people contributing to it as to the other renderer (because there arn’t as many people using it as the other renderer).

<EDIT - sent a PM instead>

Kev

People use the JOGL renderer less than the LWJGL renderer in JMonkeyEngine and less people maintain it but saying it is not supported/maintained very well is exagerated. The JOGL renderer is used in the Project Wonderland for example and since I fixed some bugs, the interest on the JOGL renderer in JME is slowly increasing.