Hey folks,
Just wanted to announce that Ardor3D has hit its 0.5 release. We’ve managed to keep up a good pace thanks to having some interesting projects using the engine and helping push us along.
Highlights:
[*] Headless rendering support added. You can now render 3d content without a visible 3d display.
[*] Vertex Buffer Object support added as an inheritable flag - also supports automatic buffer combining for more optimization.
[*] Display List support added. You can now compile individual meshes or entire scenegraph branches as a display list.
[*] High quality water rendering support added as a node that can be easily inserted into your scene.
[*] First edition of our geometry clipmap terrain system added.
[*] New render delegate ability added to Spatial. You can now bypass draw operations with a RenderDelegate at any point in the scenegraph.
[*] Multi-context scenegraph support: The same scenegraph can now be drawn to several canvases even if they do not share the same GL context.