Ardor3D’s Development team is proud to announce the 0.4 release of their 3d engine API. This new release features many new API enhancements as well as improvements to process to make it easier to develop with the technology.
Check it out today at http://www.ardor3d.com.
Lots of new features, enhancements and bug fixes included (see full story for mroe details.) A few highlights include:
- Build System: Hudson build system in place. Also deploys latest artifacts (binaries, source and javadoc) to maven.
- Maven Support: Maven repository and pom files added for Ardor3D. Sample Ardor3D maven archetype now available in svn.
- UI Text: New enhanced text support - supports unicode, ortho and in scene text, and variable width fonts generated via AngelCode’s Bitmap Font Generator.
- PSSM: New, more useful shadow map pass implemented - Parallel-Split Shadow Maps.
- Collision and Picking: CollisionTree and Triangle collision/pick classes have been rewritten as “primitive” based classes that can handle any type of triangles, quads, points and lines. (some specific primitive interactions are not yet implemented in this release.)
- Collada Importing: Collada 1.4.1 importing support via JiBX added. Handles static mesh types of polygons, triangles or quads. (Line and point support to be added later.)
- Stereo Vision: Stereo vision support added. See StereoCamera and StereoExample for anaglyph, splitscreen and hardware based methods.