Archer Vs Zombies

Hi people, I started a new game named (for now) Archer Vs Zombies, I have a blog post dedicated to it (with videos, links to webstart, etc) here if you want to take a look at it. Sorry I didn’t want to repeat all the blog post here.

Hope you can take a look at it.

Thanks!

Looks pretty nifty! The arrow physics are pretty, as well as the preciseness of their collisions with the rock. Did you use a physics SDK or your own?

The video look good. I like the overall look and physics.

One question about gameplay. What advantage would there be to aiming at something other than the nearest zombie that’s advancing on your base?

I am using Box2D physics engine port provided by Libgdx.

Btw, holding D key should show you the bounding boxes of the physics engine bodies.

Could you please release an applet or a normal desktop application (.jar file). I tend to avoid webstart applications since they clutter the add/remove programs list.
But by judging from video this may end up pretty nice :slight_smile:

You could for example shoot at some specific target to activate a trap, or you could aim to a specific enemy which gives you a power up that you will use then to kill the other enemies. Those are some ideas.

good start, it remember me Epic War a web game that’ I really loved to play

[quote]One question about gameplay. What advantage would there be to aiming at something other than the nearest zombie that’s advancing on your base?
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just try Epic War this is a really nice gameplay, in this game you can build tower and defencer that can for example fight near enemies while you kill farther ennemies with arrow

I will try to add an Applet release later, dunno about a downloadable version, Applet and Webstart will be the options for now.

My game is based in some way on Castle Attack, a casual game released to promote Stronghold.

for me arrows dont stick to the ground like on the video

Yeah, sorry for that, I recorded the video with another version of the current released version of the game, I am making tests right now on how I should make the arrows stick on the ground and/or the enemies.

the way they stick to the ground on the video seems good :slight_smile:

Actually, once an arrow got in some sort of balance when falling to the ground and seemed like it was stuck to the ground

Odd, I only find a floating bow with a rock without zombie. Holding mouse button while aiming is kinda hard.

Game is on development, right now I have finished adding some “zombies” (no graphics, don’t die, etc etc etc). Try it again, I have released the latest development version.

just try Epic War this is a really nice gameplay, in this game you can build tower and defencer that can for example fight near enemies while you kill farther ennemies with arrow
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Doh curse you! :slight_smile: I just ended up playing 6 hours straight and completed it albeit with a very cramped hand.

Just tried the latest webstart. The arrows stick into the boulders (zombies) okay although there should be a minimal velocity before things ‘stick’. A really slow shot should bounce off.

I need to drag-click every single shot and often I need to drag quite a ways off the screen. How do I shoot at a target a long distance away as fast as I can without wanting to kill my input device?!

The arrows slide along the grass a bit too well.

Agree with that.

Indeed, I should try new controls, the current one is not intuitive and troublesome.

Well, I am working to improve bow control, I made a blog post about that and I will have a release version today with multiple type of controls implemented.

Hope you could take a look, thanks.

Hi, I made a downloadable for you if you want to test the game, it is pointing to the unstable version though.