Hello,
I’ve made an applet, where i draw a GIF image. If i run it with 16 color bits, i get 170 fps (with or without image transparency). But with 32 color bits, i get 90 fps without transparency and only 8 fps with transparency!!
All images are created with Toolkit.getImage(), and drawn with g.drawImage(image,0,0,this);
I’m working on a AMD Athlon 1600 XP, W2000, IE 5.5, jvm 1.1.7 and a NVIDIA geforce 2 mx400 with the lastest drivers.
It’s normal? What could be the problem?
Thanks!