Applet game design

Hey guys. I’ve just finished my first year of java at university, and i’m thinking of making an isometric game for my website out of boredom.

I’ve read through some tutorials on the subject, but all of them have been for java applications so there are some discrepancies. For example, from what I can understand I can’t use BufferStrategy in my applet? What is considered the most effective double buffering technique for applets?

I also wonder if anyone of you could point me in the direction of a good tutorial/sourcecode for an isometric applet game. Thanks :slight_smile:

Applet can use bufferstrategy.
My game engine use bufferstrategy in applet mode.

How would I do this? I cant get the createStrategy(2); method to work for the applet, is there an equivalent that I should be using?

You create and get the bufferstrategy from Canvas.
First create the canvas and then add it to applet.
There you go, applet with bufferstrategy.