So once youve got your game done and its online, inside the applet on its startup you can connect to an url and download game media.
(to load levels and graphics and possibly character info.)
I was just wondering is there a way to code this so it happens once only when the user first gets the applet, or do you have to always reload all the media
every time the applet is loaded.
Because it seems like your wasting a lot of server bandwidth (that you might have to pay for) and I was just wondering if you could save send sometimes.
Another way to do this would be to have a dedicated server that also manages the game send the media that the client applet requires. (in the case of maybe an MMO implementation)
Would there be some way to keep media (as long as it never changes ever once during the game, like say a static environment and static model pieces) so next time
you load the applet up it starts faster? (and doesnt resend everything it already sent last time)
