Is it a way to manage the appearance for a loaded object (color, texture)?
I have a example with a vrml loaded scene that i woul dlike to modify.
But it is present in my scene as a branchgroup :
BranchGroup b1 = new vrmlLoad(“7.wrl”);
How is it possible to assign an appearance to this ?
how to link this branchgroup with a shape3D (if shape3D is the solution) ?.
After that, i imagine that to create an appearance for this shape
and modify the capability bits.
Any idea ?
thanks.