April 9, 2012
Spring break! A perfect time to work on my game. I got some work done on it. I added in a GUI system, so I could make a sign. IT looks ugly but it works.
Speaking of GUIs, I made a level editor. I would upload it, but I isn’t very advanced. I need to add in an options menu. But I am proud of it. This is one of the first times I have designed a GUI system, so I was learning as I went. Anyway…
DOWNLOADS!!
ApocalypseRun.jar
Source.zip
April 2, 2012
I finally got something productive done! From my old post, I have added nothing, in fact, I lost some aspects of the game from last time. The reason for for this is because I re-wrote it in libGdx. LibGDX was much harder for me to learn than Slick was. I want to say thanks to KevinGlass (he made it right? I don’t want to feel stupid), for making such an easy to use library.
Anyway, I am posting it with less content because I want some feedback on how to manage some things like GUIs. Besides that, I must have also fixed my export options, because I can export libGDX games without the jars being corrupted. Now, you can look at the download section:
Download
Apocalypse Run
Apocalypse Run - source
March 8, 2012
Hello everyone! Me and my brother (usually with the username Desttinghim) started making a game called Apocalypse Run (as you could probably guess from the title). We started this project in a program called GameMaker, which you have probably heard of. We made a engine, where you just walked around paths, picked up loot (which was just generic boxes), and avoided zombies. You could also buy a weapon from a store. But it was glitchy, and we decided to remake it. Then we forgot about it for a short bit, and didn’t work on anything. When we got back to it, I had decided to learn Java, and I wanted to make it in Java. These are screenshots of my work so far (Note: MY brother did all the artwork):
[spoiler]
http://dl.dropbox.com/u/45994706/ApocalypseRun/Screenshot0.png
http://dl.dropbox.com/u/45994706/ApocalypseRun/Screenshot1.png
http://dl.dropbox.com/u/45994706/ApocalypseRun/Screenshot2.png
http://dl.dropbox.com/u/45994706/ApocalypseRun/Screenshot3.png
http://dl.dropbox.com/u/45994706/ApocalypseRun/Screenshot4.png
[/spoiler]
I’m not releasing a demo right now because of relative folder finding issues. I feel tempted to post the source code, but I’m not sure how to do that with Eclipse, other than just copying the folders. Plus it uses LWJGL and Slick2D.
Also, my brother continued a remake of it in GameMaker. His progress can be viewed here.