Anyone written a Java3d binding?

I saw the post from back in april:

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=physics;action=display;num=1080816410]

I am wondering if anyone has taken the time to write the Java3d binding? If you have, I would be intrested in testdriving an alpha version – even if it is just a quick hack.

Best
RDL

You could probably write a Java3D binding yourself in 5min - seriously just take the Xith3D version and port it (one single class!). I’ve written some advice on how to do it as you found.

Unless you are talking about the automatic conversion utility in OdejavaToXith3D - that would require a bit more work. But this class is entirely optional, it’s easy enough to do ones own manual bindings (and for more complex shapes this is unavoidable anyway).

That said, I believe someone did do a binding, but I never saw the code. Hopefully if this is the case they will see this thread :slight_smile:

Will.

I’ve written a Java 3D binding and ported SimpleExample. The physics is working fine, but the Appearances need tweaking to match Xith3D and I’ve run out of time.

I’ll send William a tar of the source.