Any good GL debug tool working under Linux ?

GLInterceptor seems soooooo great but it’s a shame it’s windows-only…

I’m trying bugle at the moment, will report you the results.

I’m thinking of improving the current GL tracing which is done with Xith3D.

I think I’ll just add stack traces to the current tracing code so we can know from where the GL calls come.

Nota : If you think I talk five times as much as I work on Xith3D, I work on my game five times as much as I talk about it…

Don’t worry. We all have our preferences. Your’s is your game and that’s just fine ;). This is an open source project people develop in their free time. So you need the decide, where to place your’s.

btw. Do you already have a (in some way) playable demo of your game?

Marvin

Sometimes I’d like to work much more on Xith3D but I have serious focus problems (as I mentioned early)

Stratagem’s open-source too. Take a look if you want : http://sourceforge.net/projects/stratagemengine/

An alpha is planned for ~3 weeks.

Hey guys ! here’s a lill’ discussion I had with the creator of GLInterceptor :

me => him

him => me

me => him

him => me

So in a nutshell he just want to be sure that some guys are really waiting on his work for Linux. I think if GLInterceptor for Linux comes out we’ll use it… right, Qudus ?

I think I’ll provide him some help on testing its tool under Linux and possibly with makefiles/other config stuff as he mentioned in his mail.

Anyone wanting to do the same can PM me so I can send him GLInterceptor creator’s mail address.

I’d love to ;D