GLInterceptor seems soooooo great but it’s a shame it’s windows-only…
I’m trying bugle at the moment, will report you the results.
GLInterceptor seems soooooo great but it’s a shame it’s windows-only…
I’m trying bugle at the moment, will report you the results.
I’m thinking of improving the current GL tracing which is done with Xith3D.
I think I’ll just add stack traces to the current tracing code so we can know from where the GL calls come.
Nota : If you think I talk five times as much as I work on Xith3D, I work on my game five times as much as I talk about it…
Don’t worry. We all have our preferences. Your’s is your game and that’s just fine ;). This is an open source project people develop in their free time. So you need the decide, where to place your’s.
btw. Do you already have a (in some way) playable demo of your game?
Marvin
Sometimes I’d like to work much more on Xith3D but I have serious focus problems (as I mentioned early)
Stratagem’s open-source too. Take a look if you want : http://sourceforge.net/projects/stratagemengine/
An alpha is planned for ~3 weeks.
Hey guys ! here’s a lill’ discussion I had with the creator of GLInterceptor :
me => him
him => me
me => him
him => me
So in a nutshell he just want to be sure that some guys are really waiting on his work for Linux. I think if GLInterceptor for Linux comes out we’ll use it… right, Qudus ?
I think I’ll provide him some help on testing its tool under Linux and possibly with makefiles/other config stuff as he mentioned in his mail.
Anyone wanting to do the same can PM me so I can send him GLInterceptor creator’s mail address.
I’d love to ;D