Any examples of fast running isometric games?

Hi,
I am aiming to build an isometric chat environment, but the examples I’ve seen on sourceforge seem to run really slowly.
Is Java the right language for all the drawing and networking required for a scrolling tile environment with avatars? I’d love to see some good working examples before I commit to such a large project.
Thanks!
L

Yes, performance is just fine, and limited only by 2D blitting hardware speed in the latest 1.4 VMs. If you’re seeing poor performance, it’s probably down to crappy implementation of the isometric engine.

If you need proper alpha blending then consider LWJGL or JOGL to force use of 3D hardware, as standard Java2D performs very poorly at this.

Cas :slight_smile:

Don’t know how fast it is, but how is this for an Iso. game?

http://www.herogame.cn/com/src19.jpg

-ChrisM

I’m still afraid of how good that games looks! Its just astounding.

Kev

Thanks all,
i know there are a lot of resources out there for this kind of thing, but as I’m pretty new to Java, any tips on what I should look out for to optimize my game?
L

And by the way,
anyone know how to log into the herogame site? The stills look great. it would be nice to check the performance.
L

I think they are still in closed beta, which only chineses can apply.

For obvious reasons, I am sure :wink:

[quote]And by the way,
anyone know how to log into the herogame site? The stills look great. it would be nice to check the performance.
L
[/quote]
You can download it, but it’s 236MB. Cas, thoughts? (just kidding!)

-ChrisM

Hah! Don’t think I’ll bother :slight_smile:

Cas :slight_smile:

My little Scroller demo is only a demo but is iso and fast :slight_smile:

And source is available :slight_smile: