Any corollary to this in JOGL?

There are some things in JOGL that Java3D does not yet support, but one thing that Java3D does give you is a CompressedGeometry class that allows you to compress models in Wavefront (.obj) format quite nicely. Does JOGL have any such utility yet? ???

Thanks.

I cannot speak for any extra utilities, but as for core JOGL, I’m pretty sure there is no such thing to equate to CompressedGeometry. It’s simply a set of well-done bindings for Java (with some nicer extra things thrown in for cross-platform niceness and AWT integration and such). OpenGL does not (as far as I’m aware) specify any compressed geometry things, so JOGL wouldn’t. I bet you’d be more than welcome, however, to create your own add-on library which does that! :slight_smile:

–Scott

Ahh…yes, I bet you are right on that one!

Thanks for the reply. That explains why I couldn’t find anything like it (CompressedGeometry) in JOGL.