hi
i need to get to the matrix data from the code below because
i search for a way to calculate the rotations of an airplane when
for example pulling the stick back.
my idea is a point z=10 away and a bit over y(=0.1)
the doing roll,pitch,yaw stuff that is working perfect for the camera
and then when i got the vector (tx,ty,tz) of the new point
i recalculate with atan2 the vr1 and vr2 .
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
tx=0.0f;
ty=0.1f;
tz=10.0f;
gl.glRotatef(-vr3, 0, 0, 1);
gl.glRotatef(-vr2, 1, 0, 0);
gl.glRotatef(-vr1, 0, 1, 0);
and here i need tx,ty,tz...after the rotate stuff...
much thx for any help
p.s.:i can’t find any mathematical solutions for the
(i am in a plane) problem