Antialiasing

I would like to know why my application using JOGL is antialiased. I didn’t do anything in my code for it, I am just running it in fullscreen. Is there any way of disabling it?

Other games run with antialiasing but it’s some option in the configuration I must set myself.

The pixel format selection code in JOGL shouldn’t select full-screen antialiasing unless you request it in the GLCapabilities, and it’s disabled by default. What OS and graphics card are you running?

If you’re on Windows, could you run with -Djogl.debug.WindowsGLDrawable ? If on X11, could you run with -Djogl.debug.X11GLDrawableFactory and post the output of glxinfo?

Could be your display driver settings. Look for something like Mip Mapping or FSAA (full screen antialiasing). Depending on your driver, the control usually has a slider with values like 2x, 4x, 6x, 8x,…