I was looking closely at some of my rendering and even though I think I have enabled all the right things, I am not seeing any anti-aliasing of my filled polygons. I have
gl.glEnable(GL.GL_LINE_SMOOTH);
gl.glEnable(GL.GL_POLYGON_SMOOTH);
gl.glHint(GL.GL_POLYGON_SMOOTH_HINT, GL.GL_NICEST);
But this does nothing. Does one have to descend down in multi-sample pixel twiddling and using all those proprietary extensions? I am spelunking around and doing more reading, but thought I would post this question as well.
TIA