how do i flag a particular polygon so that it is unaffected by lighting? i want to be able to use specular lighting for some and real lighting for the rest
Disable lighting calculations before drawing that polygon, re-enable it afterwards.
how do i flag a particular polygon so that it is unaffected by lighting? i want to be able to use specular lighting for some and real lighting for the rest
Disable lighting calculations before drawing that polygon, re-enable it afterwards.