Another idea, another test...

1950 fps on a2.4ghz pentium 4 and a geforceFX5900… :o :o :o :o :o

edit: win XP and jre 1.4.2.
any hints for good free sprites? looking for some for the megakill example i’m preparing (megakill is not for quality of code/game but for performance test…)

and640fps on my 2.2ghz radeon9000 laptop…:frowning:

yeah, u definitely need a yield in there :slight_smile: atm it totally knackers winamp (along with every other app. running int he background :P)

Have you raised the priority of the render Thread or something?
I didn’t think even a tight loop around bufferStrategy.show() caused so much slow down.

Thread.yield() has been added, but not uploaded as yet.

For sprites like these here is a good start:

http://www.rpg2knet.com/

Is a good source, I have a more complete list of sources at home if you want more.

Kev

yes, good link. thanks
maybe you can post them all in a new thread i nthe gameplay/design section?
if not, please send me the others using PM… Thanks again

38 fps on a 1GHz P3, Intel video.

Erik

~2080 Fps
AMD 2.1 Ghz
Radeon 9700 Pro

Yay!!! Somebody broke the 2000 mark!

Kev

/me takes a bow ;D

Being two orders of magnitude slower is a drag :frowning:

The MacOS limitation is a real drag (especially as I want to buy a Powerbook). Any chance they might have fixed it in the next VM version?

Oh, incidently… if you use 1.3.1 on MacOS, you should now get acceleration since I hard coded that property in.

Kev

I don’t think it is 1.3.1 compatible:

$ /System/Library/Frameworks/JavaVM.framework/Versions/1.3.1/Commands/java -jar miniad.jar
Exception in thread “main” java.lang.NoClassDefFoundError: org/xml/sax/EntityResolver
at org.newdawn.miniad.data.Map.(Map.java:14)
at org.newdawn.miniad.client.View.(View.java:27)
at org.newdawn.miniad.client.MainFrame.(MainFrame.java:24)
at org.newdawn.miniad.BootStrap.main(BootStrap.java:13)

Though the latest jar seems to run a little bit faster peaked at 40fps - less than 2% of what Java Cool Dude gets :slight_smile:

Na, thats ok… 40fps… you’ll still be able to play! :slight_smile: I reakon it needs 15 fps to make the scrolling and little sprites look ok… I’ve got a whole 25 fps to stick the network and logic in. :slight_smile:

Kev

12-15 fps on a iMac G3 @400 Mhz, ATI Rage128Pro 8MB

OSX 10.3.2 (better performance than I expected, actually)

I’ll try to test it on another machine when I get home from work tonight.

I finally got my Internet connection working at home again.

600+ fps (or, as I pointed out in another thread, 600+ interations of the rendering thread, per second, which is not the same thing).

Actually the smoothness of the display was more like 4 fps. I could actually count them! It was better on the G3 400Mhz iMac I tested it on last time, which got like 12fps, but at least the movement percieved by my eye was smooth, slow but smooth.

Yep, the maximum actual updates you should see to the visuals is 10fps…

Kev

Minor updates to the webstart, loads of updates behind the scenes.

Tile Ripper and Map Design written hence the little house :slight_smile:

Kev

I’ve got a ton of question about how your going to do this; Where are you ripping the gfx from? Are you going to use scripting? Have you thought about the protocol your going to use between the server and client?

Check out Game Play/Design, I’ve just posted a new topic… I could do with your input and testing of the new version…

To answer your questions tho:

a) Graphics are coming from RPG Maker 2000 sites, I’ve listed the resources I’m using in a thread over in Game Play/Design

b) Scripting, yep… was going to plump for some XML based event->response thing for ingame stuff. The scripting for the character conversations is a second dialect… or will be :slight_smile:

c) Client<->Server is currently planned to be an order based system although I’m starting to wonder about the viability of this given the response in the other thread…

Kev

Yay, 45+ fps on my work machine which is:

1Ghz, 512MB, Intel(4) 82815 Graphics Controller (read terrible), Win2K.

Playable on this piece of rubbish, can’t be bad. ;D

Kev

Hm, I get only 30 FPS on P3 1.13Ghz with 512MB RAM. Not the most up to date machine but should get more than 30 FPS? The video card I have is GeForce2 Go. Might anybody have a suggestion what I can do to improve the frame rate?

Thanks!