Another idea, another test...

If you guys have the chance could you let me know what FPS is reported out of this:

http://www.cokeandcode.com/miniad/miniad.jnlp

Just a “simple” bit of blitting that I’m going to try on the work machine.

FPS is around 660 on my laptop (ATi Mobility Radeon 9000, WinXP, 2.4Ghz).

Any results and time spent is really appreciated,

Kev

[quote]FPS is around 660 on my laptop (ATi Mobility Radeon 9000, WinXP, 2.4Ghz).
[/quote]
??? I am getting ~ 160 on my Radeon 9700, XP, 2.4@2.7 !

Coo! Worth doing the test, odd. Its just got a volatile image for the background and a few managed images layed over the top… wonder what the issue might be?

Kev

I got 675fps sustained, almost all in kernel time (>90%).

This on an AlthonXP 2200, GeForce3 (+latest denonator), Win2k, Sun JRE 1.4.2,.

Guess I’ve pretty much got the low end hardware around here… 35 fps p3 866 onboard gfx win xp.

These errors appeared during loading, (though it loaded and ran fine)

Ignored exception: JNLPException[category: Download Error : Exception: java.io.IOException: HTTP response 404 : LaunchDesc: null ]
Ignored exception: JNLPException[category: Download Error : Exception: java.io.IOException: HTTP response 404 : LaunchDesc: null ]
Ignored exception: JNLPException[category: Download Error : Exception: java.io.IOException: HTTP response 404 : LaunchDesc: null ]

Athlon 1.33 GF2gts 32mb (WinXP)

I got 1050fps.

I seem to be topping the scores atm - with my humble 1.33Athlon :o wtf is wrong with all your PCs :stuck_out_tongue:

[quote]Guess I’ve pretty much got the low end hardware around here… 35 fps p3 866 onboard gfx win xp.
[/quote]
ouch!

I would say, either your onboard video absolutely sucks, or (more likely) something in your setup is shagged. (is DDraw enabled/available?)

[quote]This on an AlthonXP 2200, GeForce3 (+latest denonator), Win2k, Sun JRE 1.4.2,.
[/quote]
would that by any chance be a GF3 MX ? (MX, the well known acronym for sh** - I mean, poor :P)

got a very steady 330 fps

athlon amd 1.1ghz 512 ram 32mb geforce2

latest java as of last week.

M

360-370fps (avg 368 )

k7 500/gf2mx/128mb/win98se/1.4.2_03

That’s pretty much the fillrate limit of that graphics card.

Hm Matzon’s numbers seem to be quite off track… try setting agp aperture size to 32 (bios). [note that’s an ati thingy - for nvidia cards half of your ram and a maximum of 128… so 128 usually).

Are you challenging the size of my thingy—uh, video card? have at ye!

No, it’s a non-MX. After a reboot (been running for over 10 days now, amazing) I got 685fps. Then after dropping my screen res (from 1600x1200 to 1027x768) I was getting ~700fps.

I haven’t tuned this thing since I got a new mobo, so susepct I’m missing a setting somewhere, as it seems fill-limited somehow. Hmm, something to play with now.

Morbo

~90fps on 1.3Ghz P3 Celeron, SIS630 notebook. This video chipset doesn’t have dedicated video memory (uses RAM), so this kind of performance is expected…

1540 FPS
Athlon XP 2.1 Ghz
Radeon 9700 PRO

Guys, as always, in-debted for the testings. Seems to me the figures for this are a lot healthier, might go along with this idea.

Interesting in comparison to the other test tho (@see Greying). The major difference seems to be blitting an accelerated image to fill the background and filling it using a g.drawRect(). g.drawRect() appears to be way slower :-/

Thanks again,

Kev

Yep, thats what I get at work too, some old low end Intel 82* onboard controller. But actually 35 fps will probably do. Might have to increase the view area by 100 pixels on the y-axis.

Kev

I get 70-80fps and an annoyingly flickering mouse cursor on my 1GHz Athlon notebook with ATI Rage Mobility M1 (8MB) on 1.4.2_03.

(It’s only a static image with some trees, isn’t it?)

Yep, one big volatile image pasted over the background for the ground and a few trees (managed images) pasted over the top.

Kev

[quote]Hm Matzon’s numbers seem to be quite off track… try setting agp aperture size to 32 (bios). [note that’s an ati thingy - for nvidia cards half of your ram and a maximum of 128… so 128 usually).
[/quote]
didn’t help at all - disabled fastwrite too - still same numbers

hmm, tried forcing 1.4.2 in java control panel - then I got 10-11 fps ???
shrug my games run fine :slight_smile:

i get 614 fps on a dell inspiron 8200 (XP, radeon 9000, pIV 2.2ghz)
To clear the bg, do you blit a big image, or a bunch of small ones?
Can you post the sources, btw?

it isn’t that DDraw acceleration is disabled in Java by default with some ATI cards is it?
(or was that only applicable back in 1.4.0 or 1.4.1 or something?)