Hello and thanks in advance if you are reading this…
I am having a problem with depth testing/back face culling/hidden surface removal - with depth testing enabled some fragments are not rendering, and no matter what options I set, or culling I use, it doesn’t want to work properly. I’ve copied options from samples and tutorials with no luck. I wanted to upload a screenshot to make this a bit clearer but the forum won’t let me - if anyone thinks they can help please email me on listed_mia@hotmail.com and I can send you some screenshots.
This is a student project, any help you can offer could really save my neck! Thanks again.