When I add an animator to a GLCanvas embedded in a Frame or JFrame it works fine. When I add the animator to a GLCanvas in a JPanel I get the following exception:
net.java.games.jogl.GLException: Surface already unlocked
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.unlockSurface(WindowsOnscreenGLContext.java:192)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.free(WindowsOnscreenGLContext.java:134)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:203)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)
at net.java.games.jogl.Animator$1.run(Animator.java:104)
at java.lang.Thread.run(Unknown Source)
Any ideas as to what this means and how I can overcome this problem?