I have a fairly ambitious project of mine that’s beginning to come to fruition. My graphics engine is basically complete and I’m getting ready to make actual game related decisions.
So at last my question is:
How is animation usually accomplished in 3d rts’s? Is it through skinning, tweening, or some way I don’t know?
I’ve tried googling but the results were disappointing.
For my game I’m picturing that there could be a total of 500-1000 troops in the entire battle, with 200 on screen tops (this is just a guess), so I have doubts about skinning being efficient enough even if I use shaders just because of all of the quat and matrix math for interpolation. Maybe I’m mistaken, but I’m at a loss. The game will have the potential to get reasonably close to units so the animation needs to be reasonably detailed.
Thanks