Hello everyone,
first topic here at Java-Gaming.org. Hopefully in the correct section.
I’m a developer passionate for games and after all these years of programming I’m starting to game program (from scratch) to understand and improve concepts about game architecture, math, phisics and related stuff.
I’m using LWJGL, version 3.1 to create a simple engine, just to added models, textures, lights, whatever… Just for studies puporses for now
Therefore, I’m really worried about how to added animation for this models. Let me clarify some things, I don’t want translate/rotate models… I want export an animation from Blender and run it on my openGL application.
I know that there is a lot of different format for this export, example Collada (.dae), FBX (.fbx), MD5 (.md5) and it continues… Also I had look into gLTF (GL Transmission Protocol)… Anyway, I didn’t spent a lot of time researching because I have found a lot of different comments in the web.
Finally, my questions…
- What can be considered the best format to work with animations using opengl?
- There is any Java library to work / load this models?
Sorry about the long topic for small questions, just contextualizing =)
I hope to be active in this community and, when be possible I’ll create some tutorials about what I’m doing.
Thank you all!