Animation display changes on each run...

Hello,

   Recently, i have found new problem in my application. I am playing same animation each time although it does not give same output.

  If i have a 400 x 400 GLCanvs then sometimes it display in 200 x 200 area while sometime in 400 x 400 area. 

  What could be a reason? Is it problem of Scale property etc...

Thanks In Advance

Hi,
Maybe it’s related to the frame size you are putting you canvas in. Or the layout…
Hard to say with so few information.

did you check the preferredSize value ?