Not entirely sure where to put this, so I’m dropping it in General, I’m sure a kind-hearted mod will move it if that is a bad decision.
I’m kind of wondering about what the standard ways are to animate things that are attached to models - armour, weapons and other visible equipment, for example. I’m not really thinking of anything platform or engine specific, just the general principles and usual ways it’s done. A good example might be having an RPG character with a sword- when they are moving around, it is scabbarded at their hip, when they are in combat the sword is drawn and swung around by the character. In a typical RPG you might have 10 different types of sword, all of which share the same set of animations. The character animations are obviously being created in the modelling program, but how is the weapon connected to them? Presumably there isn’t a separate set of animations stored for the character with every possible combination of equipment - does each bit of equiment have it’s own frames of animation matched to those of the character (again sounds very complex to create) or is it connected to the character in some way?
I’m not quite onto working with this problem, but I will be at some point fairly soon and as I’m sure it’s been solved numerous times before I figure it’s probably easier to ask before I start barking up all the wrong trees…